30 Nov 2011

Behave 1.4 released

So obviously I ended up not spending more time on that RPG thing… I did however work on some 3.5 stuff back at Unity, some upcoming demo stuff and baby Lili was born.

Meanwhile I spent spare time on Behave rather than the RPG thing, so now 1.4 is ready for release. TADAA!

This release primarily holds runtime optimizations, fixes and tweaks. Specifically I would like to highlight the ability to mark components as “instant”. The instant flag affects sequences and selectors when moving between child nodes. When an instant child component completes, rather than waiting for the next tick to tick the following child node, the sequence or selector does it immediately.

Anywho, get it on the asset store and remember to rebuild your libraries after installing.

The rest of the changes follow:

  • Fixed decorator incorrectly initializing on every returning tick when tick handler returned Running.
  • Fixed debugger view dependency on active tree editor – causing reported null reference exception.
  • Fixed missing scrollbars on browser window.
  • Reduced logging noise from debug builds.
  • Agent blueprints can now be MonoBehaviour based.
  • Clarified wording on “library not loaded”.
  • Now handling reset a bit cleverer – potential performance boost.
  • Changed the default success criteria of Parallel components from SuccessOrFailure to Success.
  • Added “instant” flag to components. Components marked instant will affect sequences and selectors when moving between child nodes. When a child node marked “instant” completes, rather than waiting for the next tree tick to tick the following child node, the sequence or selector does it immediately.
  • The compiler progress bar returns.
  • Editing a Behave asset now focuses the asset browser last instead of the tree editor.
  • Behave can now be installed in any subfolder of Assets – provided its internal folder structure remains intact.
  • Compilation speed improvements.
  • Enabled references across collection borders.
  • Added Tree.DataSize – returning the number of bytes used by a tree instance. This is also displayed in the debugger window.

You’ll find a link to the package in the download section. Have fun!

Unity forum thread.

New Gear
Unity, iOS, TeamCity, AppCenter
RAID0 NVMe on Ubuntu
A Change of Gears
CoreObject
Unity Protocol Buffers
Behave 2.7
Learn
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The Engine Wars: Numbers
GDC 14: The Quest For Fun
Moving in Unity
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ReView
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Unity Hacks: Dual sticks
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OnRenderTextureGUI
Unite 13 video "Unity Hacks" available
The implicit local network interface
Talks and progress
Five years of Unity expertise looking for contracts
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Second Unity IGDA SIG this evening: Scene construction and AI
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Path 2 beta release for GGJ
AIgameDev master class video now online
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Behave master class on open AIgameDev stream tomorrow
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Video: Behave - starting from scratch
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FAFF cleanup: Sketch
Building a menu of delegates and enums
Pick me! Pick me!
Optimising coroutine yielding in C#
Downloading the hydra
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I bet you can't type an A!
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UnitySteer
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