28 Dec 2017

A Change of Gears

Having completed my latest contract, working splendidly with Charles and Nicholas over at framebunker, we decided to extend our combined reach and potential by joining forces.

I got into contracting in the first place in order to find a new team. This year I had made it my mission to end that search and as it turned out, the team was much closer than expected.

What this means:

  • Contracting continues, now through framebunker. If you have a job that needs doing, give us a shout.
  • We enter into final production on Static Sky, preparing a 2018 launch.
  • As Static Sky ramps down, we spin up new and exciting production – stay tuned for more updates on that.
  • I pick up the slack on the feed here as we launch a series of technical blog posts from framebunker.
  • Both Behave development and Game AI North organisation continue unaffected.

I am very excited about this change as it allows us all to be more productive, while maintaining a more stable work environment. I look forward to share more in 2018.

A Change of Gears
CoreObject
Unity Protocol Buffers
Behave 2.7
Learn
Behave 2.6
Trusted Gear
Mad Mash Versioning
Behave 2.5
Behave 2.4
Co-very-routine
Construct
The Engine Wars: Numbers
GDC 14: The Quest For Fun
Moving in Unity
Behave 2.3
Unity and .net assemblies
Behave 2.2
ReView
Behave 2.1
Behave 2.0
Unity Hacks: Dual sticks
Unity Hacks: Cameras
Unity Hacks: Touch gestures
OnRenderTextureGUI
Unite 13 video "Unity Hacks" available
The implicit local network interface
Talks and progress
Five years of Unity expertise looking for contracts
Automagic Unity Android Java gadget OF DOOM!
Invading Planet from your couch
Mountain Lion and laggy bluetooth and duct-tape
Unite 12 video and new videos section available
Asia Bootcamp videos now available
Path is now MIT licensed
Behave 1.4 released
So I've been a bit busy lately
Behave 1.3 released
IGDA Unity SIG slides
Second Unity IGDA SIG this evening: Scene construction and AI
First IGDA Unity SIG this evening
Alternative licensing available
Pathfinding in two lines
Path 2 released
Assembling and assimilating
Path 2 intro screencast
Path 2 beta release for GGJ
AIgameDev master class video now online
Expanding beta
Behave AIgameDev master class public stream
Behave master class on open AIgameDev stream tomorrow
Interview with AIGameDev
New video: From tree to code
Issue tracking on github Behave release project
IT University Copenhagen Unity course completed
IT University Copenhagen Unity course files Thursday
CPH IT University Unity course files
Behave 1.2 released
Video: Behave - starting from scratch
Behave runtime documentation updated
Behave 1.1 released
FAFF cleanup: Sketch
Building a menu of delegates and enums
Pick me! Pick me!
Optimising coroutine yielding in C#
Downloading the hydra
New license of Path: GPL
CopyInspector
Magnetic
GUI drag-drop
Logging an entire GameObject
I bet you can't type an A!
Where did that component go?
UnitySteer
New and improved: Behave 1.0 released
Behave 0.3b and unity 2.5
Behave 0.3b hotfix
Path tutorial video available
Path 1.0 launched!
Continued community tutorials
Community tutorial
New tutorial
First tutorial available
Behave 0.3b
unite '08 open-mic session
Behave 0.2b
Behave 0.1b
Behave pre-release
Path beta 0.3b
Path beta 0.2b
Path beta 0.1b
Path pre-release