I work as a freelance game developer, specialising in AI. I base this on more than a decade of professional game development experience and eight years of Unity expertise – four of which I spent working at Unity Technologies.
To the right you will find a list of companies and titles for which I have done freelance work since leaving Unity in July 2013. For further details on my qualifications, please see my LinkedIn profile as well as the contents of this site.
Task-wise, I am experienced with- and ready to take on anything from consulting on production and technical design to teaching/lecturing, middleware integration, and hands-on production work.
Need a squad-based tactical AI implementation or perhaps an introduction to a specific subject within AI / Unity / game development? Not a problem.
I am of-course also very interested in discussing that other cool job you had in mind, which I did not think of at time of writing.
Want to play? Please fill in details of what you had in mind and how I can reach you in the following form:
Note that this form is only for freelancing inquiries. Support questions and similar will go unanswered.
Available in more detail on linkedin – including links to recordings, slides and examples, I have presented talks at events in several countries, including Denmark, Canada, USA, Korea, Japan, China, Netherlands, Austria, Sweden, Singapore, England, and France.
Speaker events include:
- Unite 08, 10, 11, 12, 14
- Nordic Game Jam 12, 13, 15
- Asia Bootcamp: Seoul 12
- Asia Bootcamp: Tokyo 12
- Asia Bootcamp: Beijing 12
- Game AI Conference 12
- Unite Seoul 13
- Unite Tokyo 13
- Unite Shanghai 13
- Unite Nordic 13
- LUUG 25
- GGJ CPH 14
- GDC 14, 15
- Game Connection Europe 14
- Code Mesh 14
- Unite Europe 15
- A long list of IGDA DK events
For more details, see my Lanyrd profile linked from the sidebar.